tag:blogger.com,1999:blog-6220864659275266860.post845881446907550789..comments2022-04-05T17:47:13.037-07:00Comments on The Drunk GM's Perspective: Warlocks in 5e are boring, mechanically speakingThe_Drunk_GMhttp://www.blogger.com/profile/00015720512572470339noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6220864659275266860.post-20509728346224819972017-10-19T09:35:50.846-07:002017-10-19T09:35:50.846-07:00I have not checked that out, but I will give it a ...I have not checked that out, but I will give it a look see!The_Drunk_GMhttps://www.blogger.com/profile/00015720512572470339noreply@blogger.comtag:blogger.com,1999:blog-6220864659275266860.post-55994971944342961302017-10-19T09:35:32.338-07:002017-10-19T09:35:32.338-07:00So far, the players seem to think it's pretty ...So far, the players seem to think it's pretty interesting. They're all really good about being my guinea pigs. I feel your sentiment about the one unruly player. I generally don't have that problem. I try and vet my players pretty well before I run with them. Sometimes I do it better than others. <br /><br />Yeah, I'll definitely check the math though. I've made a few modifications to the rules thus far. The_Drunk_GMhttps://www.blogger.com/profile/00015720512572470339noreply@blogger.comtag:blogger.com,1999:blog-6220864659275266860.post-19165852814434390492017-10-16T19:20:01.123-07:002017-10-16T19:20:01.123-07:00Oh and re: alternative magic systems, have you eve...Oh and re: alternative magic systems, have you ever checked out Wonder & Wickedness?<br /><br />http://www.rpgnow.com/product/145647/Wonder--Wickedness<br /><br />It's good. I'm fixin to drop some elements from it into a 5e game I run.Kevin Chttps://www.blogger.com/profile/11769980627137614220noreply@blogger.comtag:blogger.com,1999:blog-6220864659275266860.post-725760284296383232017-10-16T19:09:27.878-07:002017-10-16T19:09:27.878-07:00I dig your blog, and fellow Last Gasp devotee here...I dig your blog, and fellow Last Gasp devotee here. I'd be interested to hear how your players respond to this.<br /><br />Unlike one of the reddit commenters, I think it's possible to base a 5e spellcasting class on loosened options regulated by risk... the wild magic sorcerer KINDA gets at this but you're on to something better here. More appealing to me, at least.<br /><br />I'd check the math to see exactly how likely a party-ending or party-threatening LGG mishap is in your class. I have a high tolerance for lethality as a player but this class is definitely flirting with allowing one aggressive player to impinge on everyone's fun. But you know your players better'n me (duh) so maybe this isn't an issue.<br /><br />Kevin Chttps://www.blogger.com/profile/11769980627137614220noreply@blogger.com