Monster Tables
I tend to rely on my wondering monster tables pre and during game. But I like mine to make a little more sense rather than the ol bell curve with a straight 3d6 or the randomness of a d20. This is because certain monsters just aren't going to show up as much as others. So, I've adopted a combination of 1d100 and a d6. An example of my table can be found below. This is an exact type of chart I use to run my home game. It's easy to use, very flexible, and fast in a crunch.
CR 1-2 Grasslands
D100 + 10*
01-45, Vermin
|
46-80, Common
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81-94, Uncommon
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95-100, Legendary
| |
1
|
1d12 +3 Wolf(Coyote)
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1d12 + 2 Goblin
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1d8 +2 Twigblight
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Displacer Beast
|
2
|
1d4 Brown Bear
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1d12 + 2 Kobold
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1d4 Dire Wolf
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Werewolf
|
3
|
Boar
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1d8 +2 Orc
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1d4 Giant Hyena
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Troll
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4
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Giant Wasp
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1d12 + 2 Tribal Warrior
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Lizardfolk shaman with 1d4 lizardfolk
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Manticore
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5
|
Giant Spider
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1d8 Bandits
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1d6 + 2 Dust Mephit
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Pegasus
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6
|
Swarm of Insects
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1d12 Stirge
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1d6 Giant Spider
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Ogr with 1d3 goblins
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The top row is the first dice you would roll, the 1d100. The left column is a d6, being the second dice you would roll. This allows you to easily set up a basic ecology of your area that you can, for the most part, give accurate values too. So, from this chart we know that you'll almost never run into a displacer beast, but you'll more than likely run into a brown bear early on. This is just a simple idea I've incorporated into my table. It allows me to keep track of what type of baddies are in what region and it also makes sure my low level players don't get absolutely swamped from the get go. Although, sometimes it happens, and I won't stop it. Being a West Marches style game, it SHOULD happen from time to time. Furthermore, the more one travels the more likely one is going to run into an uncommon or a legendary monster, which is reflected on the table: Each Hex a party travels increases the odds of running into a more powerful foe by 10% which is then reset at a max of +50. This is to protect the group from continuously running into uncommon and legendary enemies but still keeping the idea of "the further out one travels, the more dangerous it becomes" concept.
Anyways, this is the style of chart I use for monsters, beasts, and creatures in my games. This isn't the only chart I use. I still need to actually determine the event.When I need to determine an event I simply refer to The Random Wilderness Features table created by Elfshadow. I'm going to finish my beer... thinking about changing the blog to the drunk GM's perspective rather than the GM's perspective...