The beauty of a complication is that it shows that your world is a living breathing thing that, from time to time, interferes with itself. It's actually a simple concept that can make your encounters come to life. Sometimes, I even get surprised by the results. If anything, you can use this for inspiration to make your encounters feel more dramatic, or just be a little more compelling.
From my experience, you get a little brain-dead by the end of the night when it comes to making interesting things on the fly. Using this table, coupled with my random monster tables, creates a believable world that my players seem to enjoy.
The way it works is pretty simple; although, it may require you to prepare a few encounters in advance since the process itself is quite lengthy.
Step 1: Roll for your random monster; 6 Bandits
Step 2: Roll for your complication; 168 feet away, north, Running from creature
Step 3: Reroll if applicable; Troll
Step 4: Put it all together; About 160 ft away to the north, a group of 6 bandits are running away from a troll.
Note: Try having this prepared on a notecard to give out to the lookout who spotted it. This is so they can relay what they saw to the rest of the party. They'll actually feel like they were a lookout, and not just a conduit of what the referee says.
Granted, I wouldn't pitch it quite like this to my players the "About 160 ft away to the north, a group of 6 bandits are running away from a troll," but you get the picture. I know I could have made an encounter from the ground up, but it saves me brain power when where I need it most. I usually don't prepare for a game until the day of. When I do, I turn to these tables. This probably isn't the best way to do things, but it's the best way to do things for myself. Hopefully this helps others out as well.
That about wraps it up, folks. I hope you guys enjoy. Below is my Complications Table. Let me know what you think!
Complications Table
1d20
1-15: 3d100 ft away
16-20: 1d100/2 ft away
1d4: 1-North, 2-East, 3-South, 4-West
1-11
|
Nothing unusual
|
12
|
Aligned with creature, roll again
|
13
|
Injured by creature, roll again
|
14
|
Fighting creature, roll again
|
15
|
Running from creature, roll again
|
16
|
Setting up ambush, DC 15 perception check to detect
|
17
|
eating
|
18
|
camping
|
19
|
drunk
|
20
|
Dead, roll again for tracks
|
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